aka Zombie’s software eye logo.
See the Pen
Faux sphere render + interactive lighting by Hristo G. (@izo0x90)
Quick and dirty lighted “sphere” likeness using circle radius calculation for the color intensity value. We shift the “lighting” around by adding/subtracting to the color intensity amount of a pixel on the “sphere”, this amount is based on the current x, y position of the pixel multiplied by horizontal and vertical constants. Those are modulated by the current mouse x, y mouse cursor position as percentage of the inner window dimensions. The green/zombie’s “eye” was a logo that I used when branding the games/ graphics demos, etc. that I would write way back when in the ’90s.
Playing around with some silly concepts like solving the famous/infamous?! … FizzBuzz interview problem without using conditional logic, I ended up getting distracted and writing a small article on optimization *shrugs*… bellow is link to in on Medium where I published it.
RaycasterTestV01 Click here to launch!
This was a bit of nostalgic tip of the hat to the days of old and the graphics demo scene. When such image manipulation and graphics tricks required assembly programming and razor edge optimization to run smoothly. As such it is only appropriate to put the Amiga logo to spin front and center as that is where it all really began.